Get Ready To
Deliver best-in-class spatialized audio experiences with Steam Audio.
Go Beyond HRTF
Use fully-featured spatial audio attuned to the physical attributes of your in-game geometry. Combine accurate occlusion, reflection, reverb and HRTF effects for natural sounding immersion.
Simplify spatial audio design
Easy to implement and deploy for all major audio engines, game engines and platforms. Tweak high level parameters to optimize immersion and performance quickly and easily.
Exercise full control over spatial effects – from fully automatic physical sound simulation, to unique handcrafted tuning and everything in-between.
Steam Audio delivers a full-featured audio solution that integrates environment and listener simulation. HRTF significantly improves immersion in VR; physics-based sound propagation completes aural immersion by consistently recreating how sound interacts with the virtual environment.
With Steam Audio, sound appears to flow and wrap its way around mazes and corridors accurately, and adapts to changes in geometry and materials on the fly.
It’s pretty great.
totally unbiased Valve employee
Steam Audio offers an end-to-end spatial audio solution.
Realtime Sound Propagation
Steam Audio automatically captures and computes how sounds interact and travel through the environment.
Occlusion + Reflection
Intuitive controls let you use existing scene geometry to occlude and reflect sounds.
Rotational and positional tracking, low-latency physics-based audio, and supporting a wide range of hardware to create immersive VR.
HRTF-based binaural rendering that minimizes frequency coloration while providing accurate localization cues.
Low-latency 3D audio for hundreds of sources, even on mobile. Experience physics-based sound propagation on a wide range of hardware.
Render physics-based audio into first or higher order Ambisonics. Spatialize Ambisonics audio using HRTF.
Calculate physics-based sound propagation at design time to reduce runtime overhead and improve quality for static scenes.
Integrations / Platforms
Integrated with the leading game engines and industry-standard audio middleware, and supports multiple platforms.
We look forward to your feedback upon trying Steam Audio and our development tools, now in Beta.
FMOD Studio plugin and more
January 4, 2018
We’ve just released Steam Audio beta 12, and with it, we’re excited to introduce our FMOD Studio plugin! This let you use the full range of spatial audio functionality available in Steam Audio to projects that use FMOD Studio.
Steam Audio works across a variety of platforms, engines and devices.
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